We’re entering the onset of the 14th season of League of Legends, and this all this said, it doesn’t appear Riot is going to stop anytime soon with the patches.
Now, the full patch release calendar is here, and the next patch on the slate is 14.2, and there are some exciting changes coming to the game.
Here’s what we know about all champion changes coming in LoL 14.2.
League of Legends Patch 14.2: All Champion Changes
It’s not a League of Legends update without some drastic champion changes, and while there wasn’t many during the release of Season 14, the next update, 14.2 which arrives January 23, 2024; will have some notable changes.
Below is all of the changes currently being tested on the PBE servers.
Aatrox
Passive: Deathbringer Stance
- Is now uncancellable
Briar
Passive: Crimson Curse
- Bleed tick interval reduced: 1 second per tick >>> 0.5 second per tick
- Bonus healing reduced: 0-50% >>> 0-40% (based on missing health)
- Bonus healing is now increased by 0.03% per 100 bonus health per 1% missing health
Q: Head Rush
- Damage type changed: physical >>> magical
- Now reduces magic resist by 10-20%
- Now applies on-hit effects
W: Snack Attack
- Healing reduced: 35-60% >>> 25-45%
- Healing now scales with 5% maximum HP
- No longer deals 5-65 (+5% AD) physical damage
Cho’Gath
R: Feast
- Now grants 2.5 cast range per stack to Feast (up to max of 25 cast range)
Fizz
W: Seastone Trident
- Now deals 50% damage to structures (including on-hit and DoT)
Gragas
W: Drunken Rage
- Now deals 50% damage to structures
Jax
W: Empower
- Now deals 50% damage to structures
R: Grandmaster at Arms
- On-hit now deals 50% damage to structures
Jayce
E: Thundering Blow
- Knock back distance increased: 500 >>> 600 units
- No longer has a fixed displacement location for the target
Katarina
R: Death Lotus
- R missiles now have “can cast while disabled”
Lulu
Q: Glitterlance
- Q missiles now have “can cast while disabled”
Nilah
W: Jubilant Veil
- Now has instant cast time instead of 1 frame
- Now has “can cast or queue while casting”
- No longer has “can’t cancel windup while up”
Ornn
R: Call of the Forge God
- R1 no longer uses minimap targeting
- R2 probably no longer locks on to allied champions and lane minions
Teemo
Base Stats
- Default adaptive force changed from AD to AP
Twisted Fate
Base Stats
- Base attack speed reduced: 0.651 >>> 0.625
- Attack speed growth reduced: 3.25% >>> 3%
Passive: Loaded Dice
- Can now critically strike, rolling another dice weighted towards 1
Q: Wild Cards
- Damage now scales with 50% AD
W: Pick a Card
- Blue card damage now increased by 0-57.5% (based on critical strike)
- Red card damage now increased by 0-35% (based on critical strike)
- Gold card damage now increased by 0-25% (based on critical strike)
- Locking in a card now resets auto attack timer
- Bonus damage now affects inhibitors and nexus
E: Stacked Deck
- Bonus attack speed increased: 10-40% >>> 10-60%
- Damage now scales with 75% bonus AD
- Now deals damage against structures
- Now fully stacks upon learning the skill
Volibear
Q: Thundering Smash
- Now has 25 bonus attack range
Yorick
Base Stats
- Now replaces Aftershock with Grasp of the Undying
- Now replaces Glacial Augment with First Strike