Free Shipping over $39

Esports Performance, Fighting Game Dominance - Shop VICTRIX Now!

FREE Victrix Backpack with any TEKKEN 8 or KOF Pro FS purchase! Save & Fight Now

Login

Click the button to redirect to the login page and we'll send you a login code, no password needed.

Nick FarrellMay 17, 2024

Destiny 2 The Final Shape Perk Changes: All We Know

Destiny 2 has consistently been one of the most played live service games throughout the years, and as players embark during the Lightfall DLC, we’re slowly approaching The Final Shape.

Now, Bungie has given us some insight into the perk changes coming in the DLC.

Here's what we know. 

Destiny 2 The Final Shape Perk Changes: All We Know

The Final Shape was originally slated to release in February of 2024, and this is also around when most players expect annual Destiny 2 updates, so it wasn’t much of a surprise for players.

However, the DLC is now coming in June of 2024, and we’re getting some more news in the leadup to the DLC, including the following. 

PERKS 

Alacrity working in solo activities is intended, but it's too strong a perk to have 100% uptime in PvP. 

  • Will no longer work in Rumble. 

Archer's Gambit has been brought down a bit so it can be used on Legendary weapons. 

  • Reduced draw time buff from 66% to 60%. 
  • Reduced buff duration from 8 to 4 seconds (but it can now stack up to 8 seconds). 

Grave Robber needed some extra love. 

  • Will now activate on dealing damage with a powered melee, in addition to standard melee kills. 

Chain Reaction is too strong on Special ammo weapons in its current form, so we've branched it between Heavy and Special ammo weapons and will be shipping it on new Special weapons in The Final Shape. 

  • Special: About 15% smaller AoE size and 20% less damage. 
  • Heavy: Same AoE as before and 30% more damage. 

Eddy Current was a little too slow to activate and didn't provide a strong enough bonus, particularly when amplified. 

  • Now takes 1.5 seconds of sprinting to activate instead of 3 seconds.  
  • Also provides a bonus to handling and a 5% scalar on each stat at base.  
  • Being amplified will immediately activate the perk at its maximum effectiveness. 

Underdog was shelved a long time ago, but we wanted to swap it out for a more viable perk on weapons that still had it. 

  • Instances of Underdog have been replaced with Pulse Monitor. 

Osmosis and Permeability have some interesting build-crafting potential, but when all they do is change damage type, they don't have enough general utility. It's also irritating when the perk effect falls off when you don't actually put your weapon away. 

  • These no longer drop off when pulling out a Ghost or similar actions. 
  • Now partially refill the weapon's magazine on activation. 

The previous Chill Clip change hurt slow rate of fire weapons disproportionately and left Rapid-Fire Fusion Rifles as the clear best option, so we've branched the functionality to account for this. 

  • Adjust the number of slow stacks applied based on properties of the weapon. 
    • In this case, Rapid-Fire Fusions like Riptide will still require 3 shots to freeze, but slower firing Fusions only require 2. 
  • All other archetypes have been un-nerfed and only require 2 shots to freeze. 

High Ground's functionality wasn't delivering on the concept strongly enough, so we've granted it better baseline functionality while retaining the fantasy. 

  • Reworked to provide a stacking damage bonus when getting kills in any context (like Rampage) or instantly granting the maximum amount of stacks when damaging an enemy from the high ground. 
  • PvE max bonus increased to a 25% damage bonus, and PvP max increased to 15%. 

The Killing Tally perk on the original 21% Delirium Machine Gun has been updated to match the version found on random-rolled weapons. 

Perks that currently match your equipped subclass have been changed as follows: 

  • Osmosis and Tessellation now match the damage type of your equipped grenade. 
  • Permeability and Elemental Capacitor now match the damage type of your equipped Super. 

Deconstruct had a variety of issues that cropped up when it started to appear on AoE weapons. It's been updated to address bugs and prevent exploiting ammo generation: 

  • Now refills from reserves instead of from thin air and should trigger more reliably across weapon types.